数字媒体课程

These listings are sourced from Curricunet, and some courses may not be offered every semester. For additional information, contact the academic department, speak with 咨询 或者参考电流 课程表 and College 目录.

DIGM 1 - Introduction to Digital Art    ( 3.00 -单位)
Introduction to fundamental concepts, practices, and theories of digital art production. Topics include integration of traditional design, color, and compositional principles with contemporary digital tools.

Student 学习 Outcomes (SLO)
  1. Create digital media using industry standard tools enlisting artistic principles, elements of design and principles of design.
  2. Critically analyze the elements and principles of media using appropriate terminology in a critique environment.
  3. Practice professional methods for 过程 document creation, 内容修改, 文件存储, 显示, 和分析.

DIGM 2 - Introduction to 平面设计    ( 3.00 -单位)
Introduction to the essential visual elements of graphic design. Exploration of the principles, concepts, and protocols used for effective visual communication. Cultivation of the designer’s creative 过程 and problem-solving skills. Emphasis on strong conceptual development and solid craftsmanship through design execution. Projects explore creative development of graphic design ideas from start to finish.

Student 学习 Outcomes (SLO)
  1. Explain and apply the principles of design.
  2. Critically analyze the elements and principles of design using appropriate terminology in a critique environment.
  3. Practice professional methods for 过程 document creation, 内容修改, 文件存储, 显示, 和分析.

DIGM 4A - Digital Illustration    ( 3.00 -单位)
Introduction to the principles of illustration using digital tools. 通过讲座, demos and assignments students are exposed to and practice digital illustration skills for design, 编辑, 和动画. Emphasis is placed on the use of vector-based tools for artistic drawing and graphic design. Students explore the relationship of digital illustration with the field of 平面设计, 动画与美术.

Student 学习 Outcomes (SLO)
  1. Create digital illustrations using industry standard tools enlisting artistic principles, elements of design and principles of design.
  2. Critically analyze the elements and principles of design using appropriate terminology in a critique environment.
  3. Practice professional methods for 过程 document creation, 内容修改, 文件存储, 显示, 和分析.

DIGM 5 -排版    ( 3.00 -单位)
排版探索艺术, 过程, and technical approach to ideating and producing successful 排版 for visual communication and design. Students use vector based tools to 创建, 修改, place and design compositions using 排版 as the main design element. 主题包括解剖, 分类, 易读性, 意义, 可读性, 历史, and historical changes of 排版.

Student 学习 Outcomes (SLO)
  1. 识别, 创建 and manipulate all aspects of type and typeface using principles of typographic design.
  2. Critically analyze the elements and principles of design using appropriate terminology in a critique environment.
  3. Practice professional methods for 过程 document creation, 内容修改, 文件存储, 显示, 和分析.

DIGM 6A - Photoshop    ( 3.00 -单位)
Introduction to the use of Adobe Photoshop for retouching, editing, and compositing digital images. Students take their original 摄影 and artistically adjust contrast, 曝光, 色彩平衡, to 创建 enhanced compositions. Students also take a number of images and composite images into an artistically balanced and well-designed composition.

Student 学习 Outcomes (SLO)
  1. 识别, 创建 and manipulate digital images using principles of art and design.
  2. Critically analyze the elements and principles of art and design using appropriate terminology in a critique environment.
  3. Practice professional methods for 过程 document creation, 内容修改, 文件存储, 显示, 和分析.

DIGM 7 -设计和布局    ( 3.00 -单位)
Design and Layout focuses on digital and print layouts using design elements and principles. Students 创建 layouts using Gestalt principles, creative concepts, color separation and 排版. The course explores the 历史 of layout in various media, 数码与印刷工艺, 版权问题, and working with various printers for final project output.

Student 学习 Outcomes (SLO)
  1. 识别 and use organizational principles in designing layouts for print and digital publishing.
  2. Critically analyze the elements and principles of design using appropriate terminology in a critique environment.
  3. Practice professional methods for 过程 document creation, 内容修改, 文件存储, 显示, 和分析.

DIGM 8A - 平面设计 Studio    ( 3.00 -单位)
Graphic design studio focuses students on integrating principles of design, 排版, 艺术实践, and layout with digital tools to 创建 design projects that are iteratively investigated, revised and artistically rendered. Students practice design creation using elements and principles of design. Students 创建, revise and present design projects using various digital tools and mediums.

Student 学习 Outcomes (SLO)
  1. Create design projects using elements and principles of design.
  2. Present and critique one's own work and classmates' work with constructive comments that critically analyze the elements and principles of design using appropriate terminology.
  3. Review and revise graphic design projects based on elements and principles of design.
  4. 应用 ethical guidelines in situations involving copyright law, 图像处理, 以及艺术完整性.

DIGM 8B - 平面设计 Studio II    ( 3.00 -单位)
Students are partnered with a volunteer client and work to ideate, 创建, revise and complete a graphic design project. Students experience the types of problems they would need to solve as professional graphic designers. Illustrates the needs that might be expressed by art directors, 创意总监, 项目领导, providing students with a 过程 for meeting those needs.

Student 学习 Outcomes (SLO)
  1. Create design projects using elements and principles of design.
  2. Collaborate with clients to 创建 design projects confidently presenting, 修改, and delivering final project.
  3. 应用 ethical guidelines in situations involving copyright law, 图像处理, 以及艺术完整性.

DIGM 10A - Introduction to 动画    ( 3.00 -单位)
The 历史 and evolution of technical aspects of animation are examined. Students explore animation principles using analog media, 包括, phonotropes, 定格动画, 粘土动画和翻页书. Digital aspects of animation are also explored to 创建 short mini animated sequences.

Student 学习 Outcomes (SLO)
  1. Create animation using industry standard tools enlisting artistic principles, 故事结构, 和动画 production principles.
  2. Critically analyze the elements and principles of animation using appropriate terminology in a critique environment.
  3. Practice professional methods for production document creation, 媒体修正, 文件存储, 筛选, 和分析.

DIGM 11 -视频编辑    ( 3.00 -单位)
Introduction to the art of digital video editing using industry standard software. Students explore the theory and practice of various editing styles in order to gain a better understanding of how stories are constructed in the editing room. Through demonstrations and hands-on experience, students learn advanced editing techniques with an in-depth examination of the art of the edit. Strong emphasis is placed on post-production techniques that improve the 声音 and image quality of the videos.

Student 学习 Outcomes (SLO)
  1. Effectively embody artistic concepts and themes in digital work.
  2. Demonstrate strong craftsmanship (using industry standard software and technology) in creating digital work.

DIGM 12A -动态图形    ( 3.00 -单位)
Motion Graphics is an introductory course to motion graphics for students who have a strong foundation in 排版 and design. This course introduces the theories, techniques, and practices of motion graphics. Students use design elements and principles to 创建 motion graphics that communicate a message or story. 矢量图形, 摄影, 声音, video 和动画 are integrated together to design compelling motion graphics.

Student 学习 Outcomes (SLO)
  1. Effectively embody artistic concepts and themes in digital work.
  2. Demonstrate strong craftsmanship (using industry standard software and technology) in creating digital work.

DIGM 13 - 2D动画    ( 3.00 -单位)
2D 动画 is a course that takes the student through the basic concepts and methods for creating 2D animations using 2D animation technology. Students explore the 12 principles of animation using 2D software tools to 创建 short-form animations and tell visually compelling stories. Students will 创建 a complete animated piece for their portfolio.

Student 学习 Outcomes (SLO)
  1. Practice professional methods for production document creation, 媒体修正, 文件存储, 筛选, 和分析 of 2D 动画.
  2. Critically analyze the elements and principles of 2D animation using appropriate terminology in a critique environment.
  3. Create 2D animation using industry standard tools enlisting artistic principles, 故事结构, 和动画 production principles.

DIGM 14 -三维建模 & 动画    ( 3.00 -单位)
Students learn how to 创建 and model 3D objects and characters using materials, 纹理, 浮出水面, 和照明. Students then 创建 3D scenes and animate objects and characters in these scenes using 3D industry-standard animation software.

Student 学习 Outcomes (SLO)
  1. Create 3D animation using industry-standard tools enlisting artistic principles, 故事结构, 和动画 production principles.
  2. Critically analyze the elements and principles of 3D animation using appropriate terminology in a critique environment.
  3. Practice professional methods for production document creation, 媒体修正, 文件存储, 筛选, 和分析 of 3D 动画.

DIGM 15 - Web Design Fundamentals    ( 3.00 -单位)
Introduction to the basic design elements required to 创建 a visually compelling website or user experience. Emphasis on design and layout, vector based graphics, and style consistency. Students learn to 创建 a style guide to ensure continuity of design throughout the build 过程.

Student 学习 Outcomes (SLO)
  1. Effectively embody artistic concepts and themes in digital work.
  2. Demonstrate strong craftsmanship (using industry standard software and technology) in creating digital work.

DIGM 16 - Interactive Web Design    ( 3.00 -单位)
Students use various software technologies to 创建 media-rich websites. Websites are built using HTML and CSS. Students use multimedia software programs to include vector graphics, 照片, 字体, and video and motion graphics. Website design aesthetics and usability are emphasized as a core component of building websites.

Student 学习 Outcomes (SLO)
  1. Effectively embody artistic concepts and themes in digital work.
  2. Demonstrate strong craftsmanship (using industry standard software and technology) in creating digital work.

DIGM 17 - Interactive Web Design II    ( 3.00 -单位)
Introduction to JavaScript, a scripting language used to add interactivity to web pages. Covers the aspects of JavaScript most useful to web designers: basic object-oriented programming techniques; using the Document Object Model to control page elements such as windows, 链接, 形式, and images; working with free JavaScript libraries such as jQuery.

Student 学习 Outcomes (SLO)
  1. Effectively embody artistic concepts and themes in digital work.
  2. Demonstrate strong craftsmanship (using industry standard software and technology) in creating digital work.
  3. Demonstrate the ability to respond productively to feedback from peers and the instructor.

DIGM 20 - Digital Portfolio and Promotion    ( 1.50 -单位)
Development of an artist's/ designer's portfolio and strategies for self-promotion in the art and design industries. Students will work to revise existing projects, 创建 advanced projects and select and organize projects for promotion. Includes use of effective techniques of presentation. Includes creation and revision of resume, business card, and template based website.

Student 学习 Outcomes (SLO)
  1. Effectively embody artistic concepts and themes in digital work.
  2. Demonstrate strong craftsmanship (using industry standard software and technology) in creating digital work.
  3. Demonstrate the ability to respond productively to feedback from peers and the instructor.